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Old Oct 03, 2008, 11:25 AM // 11:25   #1
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Default Why not radiant insignias?

I'm trying to set an earth farm ele in EotN and I would like to know what insignias should I use. Pvx recommend radiant but here in the sticky, says the opposite. Sorry if this is a dumb question
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Old Oct 03, 2008, 11:31 AM // 11:31   #2
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for farming... i think i usually go +10vEarth (geomancer?) and bring a +10vEarth shield and [stone striker]

but theres more than one farm build :/
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Old Oct 03, 2008, 11:33 AM // 11:33   #3
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You need to realize there is a difference between playing the game and farming the game.
For general play - high health or high armor level is advised.
Farming on the other hand has it's own set of rules. That's why, for instance, you run multiple superior runes on the 55 monk (to drop one's HP to 105) - something one would NEVER do on a character that is used to play through the game.

So - if you want to farm - follow the farming tips closely. And this a lot of times means forgetting what you know on how to actually play the game (because here you need to forget to NOT use radiant insignias).
That is why farming is so broken and by many of us considered the most degenerate form of PvE.


Hope that helped.
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Old Oct 03, 2008, 12:22 PM // 12:22   #4
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Frankly, in PvE I feel one can use whatever the heck one wants. The high-health/all-Survivors is to survive spikes, and while there may be spikes in PvE it's not generally a big problem. In PvP on the other hand...
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Old Oct 03, 2008, 12:25 PM // 12:25   #5
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Do a run with Radiants. If you're taking too much damage and need more armor, switch to Geomancer or whatever's more appropriate.
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Old Oct 03, 2008, 12:34 PM // 12:34   #6
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Quote:
Originally Posted by Biofobico View Post
I'm trying to set an earth farm ele in EotN and I would like to know what insignias should I use. Pvx recommend radiant but here in the sticky, says the opposite. Sorry if this is a dumb question
I think it depends on the farming build in question.

To be honest though, the extra energy you gain from Radiants across all pieces of armour is +8 energy...if you need that energy you can probably re-organise your weapon set so that your weapons give you higher energy, or alternatively find a way to increase Energy Storage. Survivor or Geomancer insignia are usually favourable in Elementalist farming builds, and I can't think of a build where it's mattered that you're wearing Radiants.
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Last edited by Cebe; Oct 03, 2008 at 03:02 PM // 15:02.. Reason: Ease further confusion.
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Old Oct 03, 2008, 12:41 PM // 12:41   #7
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Radiant are bad because +max mana does nothing to effect your energy management, and thus you'll still run out of energy all the same.

The only exceptions are in farming cases.
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Old Oct 03, 2008, 12:55 PM // 12:55   #8
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Technically, farming build should have both energy and health engine dependable enough so that both your max health and max energy is matters very little and you can use equipment slots to make it even more dependable (sup runes, +armor insignia, etc ...)

Only reason why you want max energy for farm build is so that you can jumpstart without waiting for regen.
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Old Oct 03, 2008, 01:38 PM // 13:38   #9
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Originally Posted by Celestial Beaver View Post
To be honest though, the extra energy you gain from Radiants across all pieces of armour is +9 energy...
Actually, 1+3+1+2+1=8, so +8 Energy.
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Old Oct 03, 2008, 03:02 PM // 15:02   #10
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Quote:
Originally Posted by TheDragonmaster View Post
Actually, 1+3+1+2+1=8, so +8 Energy.
My bad. Post edited to ease further confusion.
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Old Oct 03, 2008, 05:42 PM // 17:42   #11
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For general PvE take radiant/survivor, depending on the profession (i genaraly take radiant on necros, monks and eles, and the rest get survivors), for farming, if your running [stone striker] take geomancers.

otherwise, its up to you

~Lies
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Old Oct 03, 2008, 05:48 PM // 17:48   #12
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Radiants are bad. If you want more energy management either: Run zealous for physical classes, or run GoLE or whatever energy management skill on casters. The only exception, as Avarre said, is farming.
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Old Oct 03, 2008, 06:00 PM // 18:00   #13
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non-farming pve can be almost jus as exploitable as farming pve

so no, radiants r not only limited to farming
but other exploitable pve situations as well

but yea...basically any area where u can have near complete-control of the situation is where radiants r ideal
(i.e. almost everything, except for pvp and a few pve areas)
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Old Oct 03, 2008, 06:08 PM // 18:08   #14
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omg everyone stop telling him "radiants are bad except for farming" he wants it for a farming build. if you want to use radiants for your farming build, that's fine. generally, for an ele, though, they are unnecessary since you already have a high energy pool due to energy storage. other classes may need the extra energy to get "jump started" as someone above said, but for eles most of the time it's just excessive.
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Old Oct 03, 2008, 09:03 PM // 21:03   #15
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An El usually doesn't even need radiant, even for farming. At least that's my general experience. More energy is not E-management and frankly when you have Energy Storage as your primary skill, you'll get more out of it with 3+1 than you will with all those insignias. Since most el farms these days usually rely on a bit of tanking, I'd go with either +HP or +AL.
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Old Oct 03, 2008, 10:19 PM // 22:19   #16
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Thank you all for the replies. I'm going to the geomancer ones and try to farm some raptors on the cave. For a noob like me maybe its the more appropriate thing to do.
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Old Oct 09, 2008, 12:50 AM // 00:50   #17
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if you're raptor farming, you want shadow form, or you'll get interrupted to death, so you'd use radiants there because it doesn't really matter what HP you're at.

If you're using obsi-flesh, farm things that don't interrupt with attacks, and there you'd want geomancer's because you'll actually be taking hits, you want all the armor you can get. Hopefully you're using stone striker.

Use obsi-flesh on the spectral vaettirs with mantra of earth...they do earth damage already. geomancer's and a +10al vs earth shield/offhand.
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Old Oct 11, 2008, 06:11 PM // 18:11   #18
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Quote:
Originally Posted by Avarre View Post
Radiant are bad because +max mana does nothing to effect your energy management, and thus you'll still run out of energy all the same.

The only exceptions are in farming cases.
1. I'd say that there's also exceptions for builds that work around a high-cost combo that needs to be executed in rapid succession. Assassins and AP-based caster builds come to mind. In that case, you need a high enough max energy to get the combo off, and that can sometimes means you need radiant.

2. Specifically on earth ele farm builds, I'd run geomancer for E/Me variants and blessed for E/Mo variants, so radiant would be out.
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Old Oct 12, 2008, 05:02 AM // 05:02   #19
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1. I'd say that there's also exceptions for builds that work around a high-cost combo that needs to be executed in rapid succession. Assassins and AP-based caster builds come to mind. In that case, you need a high enough max energy to get the combo off, and that can sometimes means you need radiant.
Also true, another example is some echo SS necro builds for UW farming.
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Old Oct 25, 2008, 06:54 AM // 06:54   #20
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why would you need radiants on an ele when they already have energy storage.... just dont fail with E-management
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